Timewinder
COMMON ISSUE: Different colour clocks need different sequences of button presses to wind them up! The keys that you need to press are highlighted on the screen, and will be either left, right or both left and right together! (I should have made a better tutorial :P)
Keep those clocks wound up!
You are the new apprentice to the Timewinder, and it's your job to keep a few of the clocks running as much as you can. Wind the clocks with keys and collect powerups along the way to help.
Each clock (red, green, blue, yellow) has a distinctive pattern of button presses needed to wind it up, from the simple left-right-left-right of the red clock up to the six-long sequence of moves for the yellow clocks. Learn the sequences and hammer them out as fast as you can to keep the clocks running!
Controls
- Left and right arrow keys (or A, D) - move around the ring of clocks, or to wind a clock.
- Up (or W) - interact; pick up or put down a key, select an item in a menu, or start or stop winding a clock.
(Made for Mini Jam 112 where the restriction was "Only Three Buttons")
Hints and tips
You can wind the clocks as fast as you can press the buttons - really go for it!
Credits
Made with Godot in 72 hours for Mini Jam 112. Art created in Aseprite, audio edited with Audacity.
All code, sound effects, and art created during the jam (or at least repurposed from stuff I made earlier)
Music from soundraw.io
Comments
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Very funny idea, good job