Comments

Log in with itch.io to leave a comment.

Very good game, it gets quite hard further you progress and you need a bit of time to understand how the puzzles work but once you understand it, it gives you a lot of satisfaction when you each level.

The only issue I had is when I accidentally made a wrong connection I was losing all of the progress. I worked around it by making screenshots of my progress and redoing everything back to a moment where I made a mistake, but it would be nice if we could just delete connections between the numbers :)

Besides that graphics are extremely well done and the music is very soothing, just perfect for this type of game.

Thanks for playing, great to hear you enjoyed it!

Very helpful to hear the feedback. It could have been explained more clearly in the tutorial , but if you can delete bridges between two islands by placing more bridges (it cycles between zero, one, and two bridges). I'm planning on putting out an expanded version once the gmtk results are out, will certainly incorporate this into the next release :)

Once I understood what was happening it was very fun! Great puzzle game and nice use of multiple themes to show the scale involved

(1 edit)

Quite the cute game ^^

(+1)

Trying to run in the browser:

Error
The following features required to run Godot projects on the Web are missing:
Cross Origin Isolation - Check web server configuration (send correct headers)
SharedArrayBuffer - Check web server configuration (send correct headers)

(1 edit)

Hi, thanks for pointing this out! What web browser are you using? It's working fine for me in both Chrome and Firefox (even when logged out of my itch account or in a private tab) on Windows and Linux.

There are also downloadable options if it still doesn't work!

(1 edit)

Using Brave & uBlock Origin on Windows. Suppose they may cause trouble.

Just to add Im running on Chrome and have AdBlock and Im also seeing those errors

I have the seem problem :'( sadly

i have the same problem running it on google chrome on mac laptop :(

The developer can easily fix this by just upgrading to Godot version 4.3 and re-exporting.